Of the cons – rather meager damage in the early stages of the game. Tactics are based on constant pumping of this card everywhere, wherever possible. Burning is the best map for "passing" infinity.Not if played with copies, not if you use the original. Keep in mind, that when using twin blades, the dagger does not increase damage after execution. Works well with twin blades, allowing you to copy this excellent dagger, and also with cards for strength. However, even the bosses of the second act flew to the underworld with one hit during prolonged pumping. With a stable killing in this way, the dagger's damage grows faster than the health of almost all spire creatures, excluding bosses. Of course, in this case, the emphasis of the passage is based on the destruction of the evil spire with this particular dagger. Ritual Dagger - Dropped in Act 2 Cultist Event.Due to the fact, that the improved version of "Surpass yourself" is not burned - you can wind up the maximum possible strength in a relatively short time. Optionally, you can have cards like "Demon Form" in the deck, Ignite talent or Weak Point skill. Increase Strength with Surpass Yourself.But it is generally possible to pass in this style. Secondly, due to the ability of some bosses to throw off poison, as well as combustion of the catalyst itself. First of all, due to the need to score a deck with a deck of at least three or four cards. Poison with the skills "Catalyst" and "Surge of Energy" is the longest and most ineffective combination of the presented.In fact, there are not so many of them., and the most effective is only one. Generally, if you have a bundle of spirit shape and paired blades, you don't need to worry about an attack at all, since you can pick even bosses with several thousand hp with a standard strike card, but it will be long and insanely boring. Having dealt with the protection, we proceed to the attacks. By copying the "Ghost Look" card, you can stand even under the most terrible blows and flip through social networks with a bored look on your phone. For this reason, intangibility must be endlessly maintained in some way.Ī card from the pool of the Latbearer comes to our rescue - a dual weapon, which allows us to copy our key talent. The only problem is, that you may simply not have enough time under intangibility to kill the creature. They completely extinguish any damage that passes through you., reducing it to one. Intangibility in the game is given only by two cards - "Form of a Ghost" from the Silent card pool and "Ghost" – ether cards, obtained in the event of the second act. The only option to stay alive and unharmed is intangibility. Even if you can for 15 cards to collect maximum armor ( 999 ) sooner or later you will encounter creatures, which do damage more than this value.Damn relic “Time maze” won't let you play anymore 15 card per round.But the preponderance of the scales is not in your favor already on the 3rd - 4th lap, it becomes almost impossible to go beyond the 6th-8th circle.Įven with combinations of cards and artifacts, which allow you to gain maximum protection in the first round by simply scrolling through the deck, you will lose sooner or later, because: Until a while, it really happens in sync, when, by collecting more artifacts and bringing the deck to perfection, it is possible to take a hit. Your defense and attack should grow in proportion to the increase in the power of the creatures, whom you meet. The passage of the endless mode is based on the awareness of two key factors.
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